Communication from one client to another client is not directly possible within the bus federation, by design. This isn't to say that it's not possible. But one client cannot see a service within the federation of another client. We institute this limitation as a matter of basic security. But many software engineers will likely find the prospects of such communication appealing, so this section will provide some basic pointers on how to go about accomplishing it.
The essential architectural thing you'll need to do is create a relay service that runs on the server. Since a service advertised on the server is visible to all clients and all clients are visible to the server, you might already see where we're going with this.
By creating a service on the server which accepts messages from clients, you can create a simple protocol on-top of the bus to enable quasi peer-to-peer communication. (We say quasi, because it still needs to be routed through the server)
While you can probably imagine simply creating a broadcast-like service which accepts a message from one client and broadcasts it to the rest of the world, it may be less clear how to go about routing from one particular client to another particular client, so we'll focus on that problem. This is covered in Message Routing Information